Sunday, September 26, 2010


rusty, rusty

Saturday, September 18, 2010







It's been too long; days turn into months and months into almost an year...
Some recent concepts done for work; now that the project is complete, I can finally show some of them. The Medusa puzzle was probably the creepiest thing I've drawn, ever, which I thought was fitting for a game taking place in an abandoned asylum.